keskiviikko 24. elokuuta 2016

Dark elf army - a joint effort

So it´s yet another work in progress posting. Perhaps I´ll get something completed one of these days and get to write about that.

Having spent last few months mostly painting my high elves I have to admit that I'm pretty fed up with them. I will complete that WIP baggage train but after that I think I'm going to set those high elves to side for some time.

Traject0ry is an old friend of mine who is VERY experienced wargamer. I'm very happy to have been able to get him hooked into oldhammer. Traj has played a lot of WFB 4./5. ed. with his dark elf army so I came up with an idea that we could start collecting and painting one for 3rd ed. together. TL the dwarf general promised to help with painting so we decided to set goal for next december. By Christmas time we would have a playable dark elf force ready.

I did have some C09 dark elf minis and a few Marauder crossbow darkies. TL took the witch elves, warriors were sent to Traj and I was left with the crossbows. Traj wanted to include scouts to the force but we all agreed that the Marauder dark elf scouts are pretty hideous. Because of that Traj acquired some elf warriors that would proxy as shadows.



Command group and a trooper by me. The troopers of this unit were missing the bow part of their repeating crossbows so I did this crude conversion to normal crossbows using plastic bits. And I will change his base to one with no flock as we agreed on using glued sand and green paint. This will be a ten elf strong unit when completed.  I have another unit with C09 models to be painted later.


 Some witch elves by TL. This will be a ten elf strong unit too.


WIP dark elf warriors by Traj. Part of the first unit of 20.



Scouts waiting to be painted. These are elf warriors that will be painted dark elf style.
Some of them have been slightly converted by replacing their original weapons with swords.


Perhaps it won´t be the most uniform dark elf army you have seen but we are having fun building it. We three live hundreds of kilometers apart but it´s almost daily that we discuss using watsapp.

Traj has been writing a colorful background for this army and with this posting I´m inviting him to act as a visiting author for this blog. Hoping to hear from you soon Traj!

p.s. If someone happens to have a C09 beast handler or two I would very much like to buy them...

tiistai 9. elokuuta 2016

Baggage train compendium

As mentioned in an earlier posting baggage trains bring a lot of realism to a WFB army. Using the WFB: Armies lists as a guideline there are nine armies that can include a baggage train to their composition. For this posting I´ve done some googling and tried to find sites about the baggage trains people have used for each of those armies. I hope that wargamers who concider getting a group of camp followers and carts can get inspirations out of these.



I´ve only included sites with pictures and therefore these is more stuff for some armies than others. Some are just single pictures among other material so please scroll down if you don´t see what you were looking for right away.





High elf


For high elves I´m going to have use my own army as an example as I was unable to find any other pictures of a high elf baggage train. The reason might be that high elves are one of the rarest if not the rarest 3rd edition WFB armies around.

A cart and five camp follower. Enough for a 1000 point army.
I´m  going to expand this with another cart and more civilians
to make it suitable for 2000 points.


Elf lady and some supplies. 


A minstrel and a reading elf woman.






Chaos


Mouse, the author of the Tales From the Big Board blog has created a very atmospheric baggae train for his chaos army. You can see it here and here. I really like the way Mouse has connected some of the minis with the art of Albrecht Durer and Pieter Bruegel. It´s a very oldhammer chaos entirety.


And be sure to check out this thread for inspirational material. So many cool ideas.



Both Carnival of Chaos Plague Cart and Cabaret of Chaos Pleasure (and Pain) Wagon would fit any Nurgle or Slaanesh army.


The lost and the very damned blog has this chaos warband with some civilian followers.
edit. After publishing found this chaos baggage train from Hammer & Banner blog.





Bretonnia
There is very little to be found directly connected to bretonnian baggage trains. Google brough up just this one page that has a nice scratch build wagon for a bretonnian army.


This baggage train is for Saga but it uses old bretonnian trebuchet crew minis and has a very bretonnian spirit in it as a whole. They really look like scruffy peasant following on the trails of the army itself.


And another one for Saga that would go well with bretonnia or empire.


Marauder miniatures´ MM62 Citizens range has a lot of nice models for bretonnian (or empire) camp followers.


Chris´ miniature woes presents a wide range of painted Dark age/Fantasy villagers that could be used both for bretonnia and empire.


Xin´s lair has these painted Gripping Beast civilians that would fit any human baggage train.


Paul´s Pods has this huge Medieval army with a large baggage train.




Dark elf

So far I have not been able to find a single picture of a dark elf baggage train - painted or unpainted. Any link would be appreciated.




Dwarf

I don´t think there´s model that says dwarf baggage train better than Bugman´s cart. There are many dwarf baggage trains to be found around the internet. Perhaps it´s because there are quite a lot of suitable models for camp followers for a dwarf army.


Here´s one project with a bear drawn beer wagon.


Another fine example at the stuff of legends site.

Cookie's Chuck Wagon from the Tales From the Big Board blog. And the same baggage train with 2nd cart and more camp followers.

A dwarf baggage train can been seen in this battle report.

Jon´s wargames minis has a Battle for skull pass wagon as a center piece for a baggage train.

This tired dwarf on a pony would go nicely with Bugman´s cart.


Empire



Citadel has produced a set for empire baggage train. Here´s a painted example of one.


The hoodling hole blog has a supply wagon acting as a unit filled in a halberdier unit. It has a very empire feel in it.



This forum thread is mostly about dwarves but scrolling down you can find a nice example of a painted empire wagon and camp followers.



My opinion is that most of the models presented in the bretonnia part would work perfectly for empire with a different paint job. Little less shabbyness and little more uniformity and there you have your empire civilians.



Orcs & goblins




Captives, slaver, drunks - Oldenhammer in Toronto blog has it all. This orc baggage train really captures the spirit of orc baggage train.

Another fine example - bear wagon, drunks, severed head. Sword & Dorkery blog brings you very orky set.

And once again we go to Tales From the Big Board blog for Flo's Field Kitchen and JackJaw's Junkwagon. Just wonderful stuff!

edit. A super cool additions from Hammer & Banner blog here, here and here.





Slann


Goblin Lee´s huge slann army has a baggage train that was in WIP state. Nice conversions of both slann and lobotomized human slaves. As Lee states they really bring character and completeness to his army.

Note that slann baggage trains do not include wagons but have twice the number of camp followers than other armies.



Wood elf

Last but not least we have wood elves and the Oldenhammer in Toronto blog that got me into this baggaga train thing. Using pack horses instead of wagons is a good idea and fits the theme of a wood elf army better than heavy carts. Nice conversion of a javelin throwing elf warrior there.




Well, that concludes this rather long posting. I hope that you did find the links listed here useful.

Until next time!


p.s. Please let me know if there´s a dead link. Or if I´m linking to your site and you want the link removed. Or if you want me to get your site included.


tiistai 26. heinäkuuta 2016

Against the Skaven

What a wonderful gaming day I had a couple of nights ago. Not only got I to play another game of WFB 3rd edition but I also had the pleasure to meet a fellow oldhammerer whom I had only met online before. And this was also the very first time for me to play any version of WFB against the skaven.

We agreed on playing a few months ago when I had my vacation plans figured out. 2000 points, unmodified 3rd edition rules, game breaking spells banned. We also decided to have a 50% break point which means that the game would end when one army has lost 50% of it's point value in units of characters. Destroyed or routed. Units would be treated as whole so individual warriors within a unit are not counted.

My opponent had prepared the battlefield and let me choose the table edge. I took the side that had a small wheat field furthest to left, a forest in the middle, a couple of buildings and another field on the right.
Looking from my point of view skaven side had a hill on the left, some woods in the middle and a farmhouse with fields and wall on the right.



 
The battle field


 I set up first. From left to right my units were:
- bolt battery
- ship company, 9 troopers inc. standard and musician, light armor, shield, long bow, hand weapons, led by lvl10 hero with hail of doom arrow
- bolt battery
- 5 scouts, hand weapons, long bows, shields
- 12 archers, inc. standard and musician, longbow, light armor
- 8 wardancers, two handed weapons
- 19 guards, inc. standard, sacred standard, light armor, halberds, led by lvl20 prinze, arcane light armor, magic sword: hellhoned, mighty strike, parasitic blade
- 7 shore riders, spear, bow, shield, led by lvl10 hero, seeking arrows, spell shield
- lvl15 wizard on horse

 
View down the elf line from elven left flank.

Then the skaven army took positions. From left to right there were:
- a jezzail team
- a poisoned wind globadier
- warp fire thrower team
- 6 gutter runners, hand weapons, throwing stars
- 19 clanrats, inc. standard and musician, spears, light armor, shield, iron hard skin, great fangs, led by lvl15 wizard, spear, snake tail
- 19 stormvermins inc. banner and musician light armor, two handed weapons, relic banner, led by lvl10 hero
- 49 skaven slaves inc. banner and musician, led by lvl5 champion, 2 blague cencer bearers hidden
- warp fire thrower
- poison wind globadier
- 6 gutter runners, slings
- 34 clanrats inc. standard and musician, light armor, shield, led by lvl20 sewertyrant, hellhoned magic sword, spell shield, army standard bearer lvl5 champion, relic banner, war banner
- 6 rat ogres with 3 handlers
- jezzail team
- a summoned undead hero



The skaven set up with their right flank nearest in picture.
 

Seeing the rat horde spread out in front of me really made me nervous. The skaven outnumbered my elves by more than 2:1.

Weapons teams and gutter runners hide in the shadows of a farm.

ROUND 1

I won the roll for initiative and chose to go first. Wardancers rushed forward from between the two building on my right flank. Guards and shore riders advanced a little. Everyone else prepared themselves for shooting.
In shooting phase first blood was drawn as one of the bolt batteries killed a rat ogre.
On the right flank shore riders tried to take down the jezzail team lurking between two buildings but failed to wound. My wizard cast a fireball against that same team but did not cause damage.

The skaven line started a general advance. The skirmishers in the middle occupied the forest in front of them and the other gutter runners moved behind the farm buildings.

Both jezzails fired but did not hit. A single wardancer was scorched by skaven wizard´s fireball.


The elven right flank watches as the skaven are advancing.
 
 
Skaven line hurries towards the elves.
 

ROUND 2

Most of the elves held their position. Wardancers moved now in to the open area between the buildings. Shore riders advenced a little and guards wheeled a bit to the left to better face the stormvermin and clanrats.

Missile fire from shore riders killed the jezzail team that was taking cover between the farm buildings. The shore riders´ leader took out the warp fire thrower team with a magical missile. On left flank bolt throwers continued to fire against the rat ogres and scored one wound. Marines and scouts shot at the skaven general´s clan rat unit which lost a few fighters. Archers killed seven slaves with their arrows.

Now that the ranged threat agains him was neutralized the elf wizard cast a wind blast spell from his elevated position against the storm vermin.



With both jezzail and warp fire thrower team taken out
the elven right can now breathe a little easier.
 
 
The skaven continued to move forward. The stormvermin failed their strenght test and could not move. The skaven right flank with rat ogres, clanrats and slaves were getting pretty close to elven lines and might be able to charge next turn. The skaven slaves came to 8" range of elven archers and two plague cencer bearers were released. The first one hit home and killed five elves but the other was left spinning in between the two units. Despite heavy casualties the archers´ morale held.
 
 
The lone jezzail on skaven right flank shot at bolt thrower crew but missed. Skaven wizard cast a mystic mist in front of shore riders and wardancers were left inside the mist.
 
The spell was originally directed so that it would affect also the guard. But as they had a sacred standard we ruled that the spell would not affect them and the template would be moved so that it would not cover that unit.
 
The skaven are closing in on elven left flank.
 
 
Plague senser bearer wrecks havoc in archer lines. 

Mystic mist will hinder elven movement.

 
 
ROUND 3
 
My shore riders marched backwards to get out of the mist and guard held it´s position. Wardancers moved so that they would be able to get out of the mist next turn. On my left there was no movement as everyone prepared to shoot.
 
The ship company´s marines shot at rat orges. Their leader had a hail of doom arrow and a total of 15 hits were scored. I was lucky to kill all three beast handlers which meant that the rat ogres would head home on their next movement phase. A couple of clanrats from skaven general´s unit were shot too.
 
As we ruled that the elf wizard would not be able to see through the mystic mist and there fore could not maintain the wind blast he used fire ball against the gutter runners now behind the farm wall and killed one.
 
 
The rat ogres head home as their handlers are killed by ship company´s shooting.
 
 
With wind blast gone the storm vermins charge the elven guard. On the other flank ship Company and the bolt thrower crew on their right side are charged by the clan rats. The plague senser bearer who killed five elves last turn now lost his direction hitting a building wall and killing himself. The other bearer moved sideways and clear the lane between elf archers and skaven slaves. The gutter runners on the far left cleared the farm wall and prepared to meet the wardancers.
 
For the first time in this game a warp fire thrower shoots and hits a scout in the forest. The scout was killed on the spot. Jezzail fire was once again inaccurate. A wardancer was killed by shooting stars thrown by gutter runners.
 
The combat between elf guard and stormvermin was a pretty uneventfull melee. Elf general scored a wound against the skaven hero stealing an attack from him but no other wounds were caused. The skaven ost the combat by one point and were pushed back.
 
On other flank ship company´s captain was killed by skaven general and one bolt thrower crew member was lost resulting in a push back.
 
 The clan rats charge.
 
And so do the stormvermins too.
 
 
ROUND 4
 
 
I decided to take my chances and charged skaven slaves with my remaining seven archers and four scouts. Against all odds the slaves did not panic despite being charges to both front and flank. Wardancers charged the gutter runners and went into whirling death mode.
 
First there was some gutter runners....
 
The only shooting that occurred was a point blank range hit by the bolt thrower farthest to the left against the summoned undead hero who was sent back to grave.
 
In close combat three stormvermins were killed and no elves lost. Push back but not enough casualties yet to force a panic test. On the marines and bolt thrower crew vs. skaven general and his clan rats a couple of elves were killed. They were pushed back and had to test for breaking. The lone crewman lost his nerve and was free hacked down but the marines held.
 
A couple of skaven slaves were killed but their sheer number meant that they won the combat against scouts and archers. Pushed back the archers took a panic test but passed.
 
Wardancers slaughtered the gutter runners without breaking a sweat.
 
...but then there was none.
 
A poisoned wind globadier had moved in front of the other clan rat unit and elf wizard cast a wind blast against him. That would keep him from throwing his globes and also keep the clan rat unit from moving forward to help the stormvermin.
 
Scouts and archers battle with skaven slaves.
 
The wind blast struck globadier took a risk and moved backwards through the clan rat unit behind him. The move succeeded but now the clan rats were affected by the spell.
 
The jezzail team finally hit the bolt thrower and killed a crewman. His comrades broke and fled of the battle field. The marines next to them did not panic. In close combat they unsuprisingly lost again but refused to break. And again the skaven slaves won against scouts and archers but elven morale was high. The remaining senser bearer head away from the melee towards the elven board edge.
 
A single stormvermin was killed taking them past 25% loss point. They could not hit the elves and were pushed back yet again. They passed their break test but how long would they last agains such pressure.
 
The elf wizard had been left to exposed position and skave wizard hit him with a fire ball. He was very badly wounded but was able to continue.
 
Clan rats are held in place by wind blast and can´t help the stormvermins.
 
 
ROUND 5
 
There was very little movement as most of the elf units were in combat. Wardancers moved towards clan rats and I took my wizard to better cover. There was no shooting.
 
 
The close combat between stormvermins and elf guards proved to be decisive. After losing yet another round of combat the elite skaven broke. The wave of panic spread through the skaven army and after all the checks were done the only units still not running were the two clan rat units and a jezzail team. By our rules the skaven army was beyond the 50% break point and the battle was over.
 
Panic spreads through skaven lines and triuphant elves pursue.
 
 
It was a great battle to play and a were different opponent than the dwares I´ve been playing against. I did not really understand how low the skaven´s LD and CL are before this. My battle plan was to shoot and hold positions on one flank and to advance on the other. I got lucky with my shooting as I neutralized the rat ogres and high elven morale meant that the skav general´s unit was tied for a long time and could not interfere with what was happening near the farm.
 
Taking out the jezzail and warp flame thrower was essential to my right flank´s plans. The mystic mist partially messed up my advance as my cavalry could not do anything after that spell being cast. That was mostly my own bad us of troops as I should have redirected them to the other side of battle field. Now they just stood and waited for the mist to dissolve.
 
A BIG thank you for my opponent who let me to his home to play and set up his wonderful pieces of scenery to a gaming board. Really hoping to have a rematch some day. Here are just a couple of shots of his beautiful army and scenery:
 
Rat ogres 

A poisen wind globadier by cross roads